Field simulatorby polycarbonate 23251A · 31862M
BIOBUZZ WELCOME TO THE FIELD

Ready to drive?
Make it yours.

Sign in to play online, keep your scores together, and customize your robot.

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PLAY TOGETHER

Find your next match.

Join friends or host a field for up to four players. The host assigns alliances and fills empty slots with AI.

RANKED · BUILT-IN ROBOTS ONLY

Earn your place.

Human opponents first, rank-scaled AI after 15 seconds. Separate 1v1 and 2v2 ranks. Every completed match earns XP, and every new tier unlocks a permanent paint.

Ranks, rewards & match rules

Bronze → Silver → Gold → Platinum → Diamond → Champion → Grandmaster. Three divisions per tier, 100 RP per division. Start at Bronze 1 after your first match. Wins earn around 30 RP; losses cost around 30, adjusted for team rating. Draws keep your RP.

Queue solo for duels or a balanced doubles team. Matches start automatically. After 15 seconds, rank-scaled Hard or Extreme AI fills empty seats as a field becomes available. AI drivers have their own names and award the same RP and completion XP. Leaving forfeits for your team; reconnect within 30 seconds after a disconnect. Forfeits award no completion XP. Tier paints stay yours after demotion.

Explore rank paints ↗

Find a lobby

Join by code

Host a lobby

Online match

MAKE IT YOURS

Your controls.

Choose a binding, then press a key, press a controller button, or move a stick. Changes save on this device. Esc always opens the pause/menu and cancels binding capture.

Connect a controller to bind its controls.

ActionKeyboardController
Driving & mechanism guide

Robot-centric drive is the default. Select field-centric drive in setup to keep forward pointing across the field from your alliance’s station. Robot chase always uses robot-centric controls; returning to another view restores your choice.

Extractor: hold Intake to collect loose elements. Hold Intake and Extractor modifier together to lower the ramp. Face a flower’s base to extract pollen.

Shooting: hold Align aim and Shoot for sustained fire. Let the aim and RPM settle. A shot can hit the lip, side, or back of the cell; aim from a clear position.

Claw: Deploy unfolds the claw. Touch pollen or friendly nectar to grab it. Lift / release raises a held element; a separate press releases it. Position the raised claw over the flower opening before releasing.

Spindexer & hood: Previous / next pocket selects stored cargo. Raise hood unfolds the guide for flower placement; Stow hood folds it. Align aim points the chassis at the flower. Stop with the guide above the opening and shoot. Nectar placement is legal only in the final minute.

Match: 3-second countdown, 30-second AUTO, 8-second intermission, then 2-minute TELEOP. Mechanisms stop during intermission and at time zero. Free drive practices final-minute rules without a timer.

Human player: Feed nectar introduces an unlocked element. Hive tips unlock nectar; all remaining nectar unlocks in the final minute.

Scoring: each hive tip earns 20 points. Remaining hive pieces earn 2 each once the match settles. AUTO leave and park score at the end of AUTO. Early nectar earns flower points but gives the opponent a 20-point penalty award.

FIELD SIMULATOR

Leaderboard

Practice match results. Open a run for its score breakdown and robot stats. Copy robots from the top three runs ↗

THE ACCOUNT PODIUM

Three drivers. Extra shine.

Best all-time score per account · across all practice settings

Explore paints ↗

Account scores

Client-reported practice results. Guest runs remain separate from accounts.